~~DISCUSSION~~
Note: This template is copyrighted to K.Becker and may not be used without her written permission.
<place a shot of the splash screen here - link it to the game's website>
| Game: | Audience: | |||
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| Publisher: | Subject: | |||
| Developer: | Grade(s): | |||
| Release: | Platform: | |||
| Genre: | Cost: | |||
| Perspective: | ||||
Describe the game here.
Provide a summary of the review and the overall rating, out of 100.
Overall Rating: ??/100
Not Scored
What instructional strategies does it use?
There's a great list <HERE> (Kelly Jo Rowan) and <HERE> (Saskatoon Public Schools)
Not Scored
What theories, models, or principles were used in the design of this game?
I'm building a list of theories and principles here.
Each of the following elements are rated according to the scale below:
Most should include a brief explanation if possible.
How does it measure up esthetically? This includes visual and auditory components.
Artistic Design Overall Visually Attractive. Makes me want to try the game. Seems to be appropriate for the game. |
score: ?/20 = ?% (?/5)
Is there adequate teacher support to make viable for use in a formal setting?
Plug and Play includes lesson plans with thorough instructions for using it in the classroom (or other target environment). Will not require large time investment to make it “teacher-ready”. |
score: ?/25 = ?% (?/5)
How well does it appear to deliver on its educational objectives?
(This is is an analysis performed without user studies, so it is not possible to verify this here.)
This section provides general assessment and review of the educational content of the game.
Where possible, links to studies using this game in educational settings are listed and studies cited.
This section examines the game through the lens of the Magic Bullet model to see how well the various learning elements are balanced. This looks at both the overall balance and the educational components
For a more detailed explanation, see: Magic Bullet Assessment
In each of these categories the rating is determined by how well the balance of the elements fits the type of game it is, its intended use and audience.