The following are links to in-depth reviews of educational games. These are not your typical reviews. They are in-depth and look at the game's design as well as its educational aspects. These are not efficacy or validity studies and these are also not studies that interview, question, or observe people using these games. My unique background and extensive experience in both technology and education give me a distinctive perspective. These reviews examine and analyze the games themselves as independent educational objects using several different approaches.
When I was working on my PhD (2003-2008), I found it very hard to find any decent reviews of educational games. There are plenty of reasons for this, including:
I am not a hard-core gamer, but I DO play digital games; I DO know technology; I DO know about design (having designed and built many different things from clothing, jewelry, and buildings to programs, websites and instruction); I DO know about teaching; and I ALSO know Education.
I'm also not afraid to say what I think.
So, I will add reviews as I find time (unless someone wants to pay me for this, in which case I might be convinced to do more). The focus is on things that claim to be educational, and this includes games AND simulations, because ALL GAMES ARE SIMULATIONS.
If you have any favorites you'd like me to review, let me know, and I'll add them to the list.
There are two parts that are not scored (yet). It doesn't make much sense to score these as there really can't be a good or bad answer here - it depends totally on context. They do, however, contribute to the whole picture and so they add a dimension that can be useful.
They are:
The review has 4 main parts, each of which contributes to a total score.
Approximately half of the total score has to do with the game and game elements. This is, after all a GAME we are reviewing, and if it doesn't make it as a game, it shouldn't matter how well it does in the other categories. The other half has to do with the educational potential. Remember that this template does not include efficacy tests or any other user validation. As such, this is ONE step in what should be a battery of assessments performed to try and determine the value of this game in an educational context. The current version is biased towards the use of the game in a formal educational context.
Each section includes several sub-parts, and each sub-part is to be scored on a 5-point scale from excellent [5] to non-existent [0]. The points are simply summed to create the over-all score.
Mathblaster! age 8-10
Osy Osmosis age all?
Gambling Never Pays (incomplete)
Digital Frog (incomplete)
Chicktionary (incomplete)
Privacy Playground age 8-10 (incomplete)