~~DISCUSSION~~
Game Review Template V 3.0
Note: This template is copyrighted to K.Becker and may not be used without her written permission.
<place a shot of the splash screen here - link it to the game's website>
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| Publisher: | Subject: | |||
| Developer: | Grade(s): | |||
| Release: | Platform: | |||
| Genre: | Cost: | |||
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Description
Describe the game here.
Screenshots
Summary
Provide a summary of the review and the overall rating, out of 100.
Overall Rating: ??/100
Instructional Strategies
Not Scored
What instructional strategies does it use?
There's a great list <HERE> (Kelly Jo Rowan) and <HERE> (Saskatoon Public Schools)
Theoretical Underpinnings
Not Scored
What theories, models, or principles were used in the design of this game?
I'm building a list of theories and principles here.
Rating Scale
Each of the following elements are rated according to the scale below:
Most should include a brief explanation if possible.
Detailed Review
Gameplay
ART & Audio
How does it measure up esthetically? This includes visual and auditory components.
Artistic Design Overall Visually Attractive. Makes me want to try the game. Seems to be appropriate for the game. |
Teacher Support
score: ?/20 = ?% (?/5)
Is there adequate teacher support to make viable for use in a formal setting?
Plug and Play includes lesson plans with thorough instructions for using it in the classroom (or other target environment). Will not require large time investment to make it “teacher-ready”. |
Educational Content
score: ?/25 = ?% (?/5)
How well does it appear to deliver on its educational objectives?
(This is is an analysis performed without user studies, so it is not possible to verify this here.)
This section provides general assessment and review of the educational content of the game.
- Accuracy Even though no game can be completely accurate, it is crucial that all of the facts associated with the learning objectives be correct, and that the needed concepts and principles are clear. There should be nothing here that is misleading.
- Meets Objectives It is not possible to guarantee that any particular objective will be met in an educational object like this, but it is possible to assess whether or not it provides the necessary 'raw materials'.
- Inclusion of Learning Objectives In a serious game it is essential that the desired learning outcomes be part of the required interactions of the game. It should not be possible to get through by brute force or by random chance. It should not be possible to get through the game while ignoring the learning objectives.
- Integration of Learning Objectives The required learning in the game should be PART of the game and not only found in pop-up screens of text.
- Assessment The scoring in the game MUST be connected to the learning objectives.
Where possible, links to studies using this game in educational settings are listed and studies cited.
Magic Bullet Assessment
This section examines the game through the lens of the Magic Bullet model to see how well the various learning elements are balanced. This looks at both the overall balance and the educational components
For a more detailed explanation, see: Magic Bullet Assessment
In each of these categories the rating is determined by how well the balance of the elements fits the type of game it is, its intended use and audience.










