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Related: Further Research and other Miscellany
This page contains links to Related Areas but not directly included in the study of Serious Games.
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<tbody> <tr> <td colspan="2" align="center" valign="CENTER"><font size="-1" color="#D9E5F4" face="Verdana,Helvetica,Arial"><b>This page contains links to Related Areas but not directly included in the study of Serious Games.</b></font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#D9E5F4" width="200"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/MUDatlas.gif" alt="" width="200" border="0"></font></td> <td bgcolor="white"> <div align="center"> <font size="-1" face="Verdana,Helvetica,Arial">An Atlas of Cyberspaces: Multi-User Dimensions (MUDs) & Virtual Worlds <a href="http://www.cybergeography.org/atlas/muds_vw.html">http://www.cybergeography.org/atlas/muds_vw.html</a></font></div> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="#006600" width="200"><a href="http://www.childsplaycharity.org/"><img src="../KB/Resources/Proprietary/cplogo.jpg" alt="" width="120" border="0"></a></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial"><b>Child's Play Charity</b> Since 2003, gamers have banded together through registered Seattle-based charity, Child's Play. Over a million dollars in donations of toys, games, books and cash for sick kids in children's hospitals across North America and the world have been collected since our inception.<br> </font><font size="-1" face="Verdana,Helvetica,Arial">We collect no administrative fees or other charges, 100% of all gifts and donations go directly to our partner hospitals, to help make life a little brighter for a sick child. [<a href="http://www.childsplaycharity.org/">http://www.childsplaycharity.org/</a>]</font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="black" width="200"><font size="+2" color="white"><b>eon8.com</b></font></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">The purpose of this project was to determine the reactions of the internet public to lack of information. [<a href="http://silvrlabs.com/deployed21b.php.html"> http://silvrlabs.com/deployed21b.php.html </a>]</font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#D9E5F4" width="200"><font size="-1" face="Verdana,Helvetica,Arial">Essential Resources for Media Education </font><font size="-1" color="#000080" face="Verdana,Helvetica,Arial">[pdf]</font><font size="-1" face="Verdana,Helvetica,Arial"> Association for Media Literacy</font></td> <td bgcolor="white"> <dl> <dt><a href="http://www.media-awareness.ca/english/resources/educational/recommended/upload/32972_1.pdf"><font size="-1" face="Verdana,Helvetica,Arial">http://www.media-awareness.ca/english/resources/educational/</font></a> <dt><a href="http://www.media-awareness.ca/english/resources/educational/recommended/upload/32972_1.pdf"><font size="-1" face="Verdana,Helvetica,Arial">recommended/upload/32972_1.pdf</font></a> </dl> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="black" width="200"><font size="+7" color="#a9a9a9" face="Verdana,Helvetica,Arial"><b>g</b></font><font size="-1" color="white" face="Verdana,Helvetica,Arial">ame museum</font></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Game Museum (finish project highlighting some of the very early games, including E.T. - widely known as one of the worst games EVER. [<a href="http://www2.helsinginsanomat.fi/english/webortage/gamemuseum/gamemuseum.html">http://www2.helsinginsanomat.fi/english/webortage/gamemuseum/gamemuseum.html</a>]</font></td> </tr> <tr> <td align="center" valign="middle" width="200" background="../KB/Resources/Proprietary/green.jpg"> <div align="center"> <a href="http://rmc.library.cornell.edu/games/index.html"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/games-we-play.gif" alt="" width="200" align="middle" border="0"></font></a></div> </td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Games we Play The Division of Rare and Manuscript Collections investigates the evolution of games since 1800 through PASTIMES AND PRADIGMS : GAMES WE PLAY. The exhibition includes a wide variety of antique and contemporary games, as well as rare books on rules, strategies, and recreation. Although they differ in design and presentation, they share a single message: the game is the medium. [<a href="http://rmc.library.cornell.edu/games/index.html">http://rmc.library.cornell.edu/games/index.html</a>]</font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffccff" width="200"><a href="http://www.gametheory.net/"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/gametheorytitle.gif" alt="" width="200" border="0"></font></a></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Game theory is the study of how people interact and make decisions. This broad definition applies to most of the social sciences, but game theory applies mathematical models to this interaction under the assumption that each person's behavior impacts the well-being of all other participants in the game. These models are often quite simplified abstractions of real-world interactions. [<a href="http://www.gametheory.net/">http://www.gametheory.net/</a>]</font></td> </tr> <tr> <td bgcolor="#3333ff" width="200"> <div align="center"> <p><a href="http://www.gametunnel.com/html/index.php"><img src="../KB/Resources/Proprietary/gametunnel.gif" alt="" width="157" height="30" border="0"></a></p> </div> </td> <td bgcolor="white" width="60%"> <p><font size="-1" face="Verdana,Helvetica,Arial">Game Tunnel - indie game site [ </font><a href="http://www.gametunnel.com/html/index.php"><font size="-1" face="Verdana,Helvetica,Arial">http://www.gametunnel.com/html/index.php</font></a><font size="-1" face="Verdana,Helvetica,Arial"> ]</font></p> </td> </tr> <tr> <td bgcolor="white" width="200"> <div align="center"> <p><img src="../KB/Resources/Proprietary/gamewallpapers.jpg" alt="" width="200" border="0"></p> </div> </td> <td bgcolor="white" width="60%"> <p><font size="-1" face="Verdana,Helvetica,Arial">Game Wallpapers [ </font><a href="http://www.gamewallpapers.com/"><font size="-1" face="Verdana,Helvetica,Arial">http://www.gamewallpapers.com/</font></a><font size="-1" face="Verdana,Helvetica,Arial"> ]</font></p> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="black" width="200"><font size="-1" face="Verdana,Helvetica,Arial"><a href="http://www.gamespot.com/"><img src="../KB/Resources/Proprietary/gamespot.jpeg" alt="" width="200" border="0"></a><br> <br> <a href="http://www.gamespot.com/gamespot/features/video/hov/"><img src="../KB/Resources/Proprietary/gamespot-hov.jpeg" alt="" width="200" border="0"></a></font></td> <td bgcolor="white"> <dl> <dt><font size="-1" face="Verdana,Helvetica,Arial">History of Videogames " Today, with interest in classic games gaining steam once again, players of video games are reminded of the rich history of the industry. Crave's Asteroids 64 is a modern version of a game that came out in 1979. And the original Asteroids was merely an updated version of Nolan Bushnell's Computer Space, which was really a jazzed-up copy of Steve Russell's Spacewar. Space Invaders, Centipede, Frogger, and Pong are once again on store shelves, and Pong is but a polished variant of the game Willie Higinbotham displayed on his oscilloscope. " [<a href="http://www.gamespot.com/gamespot/features/video/hov/">http://www.gamespot.com/gamespot/features/video/hov/</a>]</font> </dl> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="#cccccc" width="200"> <div align="center"> <a href="http://www.ispi.org/"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/ISPI.gif" alt="" width="200" align="middle" border="0"></font></a></div> </td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Founded in 1962, the International Society for Performance Improvement (ISPI) is the leading international association dedicated to improving productivity and performance in the workplace. ISPI represents more than 10,000 international and chapter members throughout the United States, Canada, and 40 other countries. ISPI's mission is to develop and recognize the proficiency of our members and advocate the use of Human Performance Technology. Assembling an Annual Conference & Expo and other educational events like the Institute, publishing books and periodicals, and supporting research are some of the ways ISPI works toward achieving this mission. [<a href="http://www.ispi.org/">http://www.ispi.org/</a>]</font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#0033cc" width="200"><a href="http://www.mobygames.com/"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/mobylogo.gif" alt="" width="175" height="60" border="0"></font></a></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">MobyGames is the working name of an extremely ambitious project: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining". In layman's terms, it's a huge game database. [<a href="http://www.mobygames.com/home">http://www.mobygames.com/home</a>]</font></td> </tr> <tr> <td bgcolor="#00ccff" width="200"> <div align="center"> <p><a href="http://reflexive.net/index.php"><img src="../KB/Resources/Proprietary/reflexivearcade.JPG" alt="" width="200" border="0"></a></p> </div> </td> <td bgcolor="white" width="60%"> <p><font size="-1" face="Verdana,Helvetica,Arial">Reflexive Arcade - indie game site [ </font><a href="http://reflexive.net/index.php"><font size="-1" face="Verdana,Helvetica,Arial">http://reflexive.net/index.php</font></a><font size="-1" face="Verdana,Helvetica,Arial"> ]</font></p> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="#99ccff" width="200"> <div align="center"> <a href="http://www.nyls.edu/pages/2396.asp"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/state-of-play.gif" alt="" width="200" border="0"></font></a></div> </td> <td bgcolor="white"> <dl> <dt><font size="-1" face="Verdana,Helvetica,Arial">The State of Play, an annual conference sponsored by New York Law School and Yale Law School, explores the next frontier in the evolution of cyberspace: virtual worlds. "State of Play: Law, Games and Virtual Worlds," introduced the emerging legal, economic, cultural and sociological issues in these three-dimensional computer environments. Participants from a variety of different disciplines discussed the impact of virtual worlds on real world law and the rise of law in virtual worlds. "State of Play: Reloaded" continues the conversation. It highlights two themes: the role of intellectual property and governance in virtual worlds. [<a href="http://www.nyls.edu/pages/2396.asp">http://www.nyls.edu/pages/2396.as</a>p]</font> </dl> </td> </tr> <tr> <td align="center" valign="middle" bgcolor="white" width="200"><a href="http://serc.carleton.edu/introgeo/games/index.html"><img src="../KB/Resources/Proprietary/starting_point_banner.jpg" alt="" width="190" height="44" border="0"></a></td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Game-Based Learning [ <a href="http://serc.carleton.edu/introgeo/games/index.html">http://serc.carleton.edu/introgeo/games/index.html </a>]<br> Created by Rebecca Teed, SERC, Carleton College<br> This module is written to assist geoscience faculty who want to start using games to help them teach.<br> </font><font size="-1" face="Verdana,Helvetica,Arial"> * The big challenge is to make your learning objective integral to game play.<br> </font><font size="-1" face="Verdana,Helvetica,Arial"> * Once you've done that, you can use games to:<br> </font><font size="-1" face="Verdana,Helvetica,Arial"> o Make learning fun<br> </font><font size="-1" face="Verdana,Helvetica,Arial"> o Liven up your classroom<br> </font><font size="-1" face="Verdana,Helvetica,Arial"> o Motivate your students to learn outside the classroom<br> </font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="white" width="200"> <div align="center"> <a href="http://www.thiagi.com/index.html"><font size="-1" face="Verdana,Helvetica,Arial"><img src="../KB/Resources/Proprietary/thaigi.jpeg" alt="" width="200" border="0"></font></a>Created by Rebecca Teed, SERC, Carleton College</div> </td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Question: What do games, fun, and money passed out during training have in common? Answer: Learning and behavior changes ... when Thiagi is involved. Internationally recognized as an expert in multinational collaboration and active learning in organizations <a href="http://www.thiagi.com/index.html">[http://www.thiagi.com/index.html]</a></font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"><img src="../KB/Resources/Proprietary/gamemuseum.png" alt="" width="200" border="0">There is no reason that a generation that can memorize over 100 Pokémon characters with all their characteristics, history and evolution can’t learn the names, populations, capitals and relationships of all the 101 nations in the world.</td> <td bgcolor="white"><font size="-1" face="Verdana,Helvetica,Arial">Video Game Museum Started by Garrett "Mek" Dockery on August 20, 1999 out of his need to have screenshots for as many games as possible, the site was originally called Gamepics. On December 12, 1999 the first game scans were added to the site and they became so popular that by January 14, 2000 the sub-site Gamescans was online, followed quickly by merging off these two sites into the Video Game Museum, launching officially on January 26, 2000. In the following months and years after the merge, more sections such as Game Endings, Sprite Rips, Game Ads and Game Reviews were added, various redesigns were applied to the site, several staff members joined and left building the VGMuseum as it is today. The site is updated and maintained by staff members Rey and Oli with Mek serving as the webmaster. [<a href="http://www.vgmuseum.com/">http://www.vgmuseum.com/</a>]</font></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200">- Prensky, 2001a . Digital natives, digital immigrants, On the Horizon 9 (5)</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200">This module is written to assist geoscience faculty who want to start using games to help them teach.</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"> * The big challenge is to make your learning objective integral to game play.</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"> * Once you've done that, you can use games to:</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"> o Make learning fun</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"> o Liven up your classroom</td> <td bgcolor="white"></td> </tr> <tr> <td align="center" valign="middle" bgcolor="#ffffe0" width="200"> o Motivate your students to learn outside the classroom</td> <td bgcolor="white"></td> </tr> </tbody> </table>
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