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        <title>Katrin Becker, PhD - presentations</title>
        <description>Bringing choice, authenticity, and ownership back to teaching and learning.</description>
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       <dc:date>2026-04-17T14:30:16+00:00</dc:date>
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        <title>Katrin Becker, PhD</title>
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        <url>https://www.becker.minkhollow.ca/lib/exe/fetch.php?media=logo.png</url>
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        <dc:date>2012-03-29T06:45:41+00:00</dc:date>
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        <title>Co-operative Tasks</title>
        <link>https://www.becker.minkhollow.ca/doku.php?id=presentations:coop&amp;rev=1333003541&amp;do=diff</link>
        <description>Co-operative Tasks


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        <dc:date>2012-03-29T06:45:42+00:00</dc:date>
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        <title></title>
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        <description>Diegesis, from the ancient Greek (“recounted story”) describes narrative, in contrast with mimesis which deals with symbolism. Diegesis tells; mimesis shows. The term is also used to distinguish sounds in film and games. Diegetic sound is one that originated from within the film or game world - an 'actual' sound. It has a source visible on the screen or implied to be present by the action of the film or game. Diegetic sounds are those sounds in a game that the characters could hear, like gunshot…</description>
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        <title>Front End</title>
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        <description>Front End

This is the main menu of the game where users can set various game parameters.</description>
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        <dc:date>2012-03-29T06:45:42+00:00</dc:date>
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        <title>Introduction to Game Architecture</title>
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        <description>Introduction to Game Architecture

&lt;style box background&gt;This mini-lecture will present an overview of the major
components of a computer game (i.e. the major subsystems; the main loop;
the key role of time; game state; subsystem communication; game entities
or objects).&lt;/style&gt;</description>
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        <description>Google Docs Workshop

&lt;http://docs.google.com&gt;

The presentation will be done entirely within the Google Docs application, and I would like to be able to invite the audience to share my presentation slides during the introductory talk.

Objective

This is a hands-on workshop designed to give participants all they need to know to start using Google Docs, in the classroom, in their research, and for their publications.</description>
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        <dc:date>2012-03-29T06:45:42+00:00</dc:date>
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        <title>Heads Up Display</title>
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        <description>Heads Up Display

Contains most of the in-game status information.
It can usually be brought up or hidden at will.</description>
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        <dc:date>2012-03-29T06:45:42+00:00</dc:date>
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        <title></title>
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        <description>Monolithic Game Loop


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        <dc:date>2012-03-29T06:45:43+00:00</dc:date>
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        <title>Online Educa Berlin 2008</title>
        <link>https://www.becker.minkhollow.ca/doku.php?id=presentations:online-educa-2008&amp;rev=1333003543&amp;do=diff</link>
        <description>Online Educa Berlin 2008

-[Brief Presentation]-</description>
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        <dc:date>2012-03-29T06:45:43+00:00</dc:date>
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        <title>Pre-emptive</title>
        <link>https://www.becker.minkhollow.ca/doku.php?id=presentations:preemptive&amp;rev=1333003543&amp;do=diff</link>
        <description>Pre-emptive


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        <dc:date>2012-03-29T06:45:43+00:00</dc:date>
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        <title>Course Outline</title>
        <link>https://www.becker.minkhollow.ca/doku.php?id=presentations:sidebar&amp;rev=1333003543&amp;do=diff</link>
        <description>COMP 4XXX - Game Programming

Course Outline

	*  What is Game Design?
	*  Elements of a Game
	*  Design Documents
	*  Game Programming
		*  Languages
		*  Game Architecture

		*  Physics
		*  Graphics, Audio
		*  AI, Animation
		*  Interfaces

	*  What's Next?

Resources</description>
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